This week we had to hand in our first assignment for our environment design class given by Benoit Pelchat, head of the matte painting department at Rodeo FX (yeah I know, I've got a pretty sick lineup of teachers this semester :D).
The assignment was to take a picture amongst a selection that was offered to us, pick a spot at ground level, and draw whatever you'd see from your chosen point of view. You can see below the picture I picked and the direction I was looking in.
I then sketched out a few thumbnails on Photoshop to figure out the exact angle I wanted. I ended up picking the middle one, and then developed it further.
A little bit of texturing and some fog later, this is the final result. I'm pretty happy with it, though it kinda feels like a halfpoint between a concept drawing and a matte painting. Since I'm pushing to further my skills as a matte painter, I took the occasion to practice using photographic textures and integrating them to my painting. I overdid it a bit though in this case, as it wasn't really asked of us for this particular assignment. I might go over it and make it more painterly before applying color to it, which is our next assignment.
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