Thursday, August 9, 2012

Woozworld update!

It's already been 2 months since I've started my job at Woozworld! Time has just flown by, it's crazy. I still love it as much, and more so now than ever. We moved into our new offices last week, to accomodate our rapidly growing team, and the place is great. We're super close to Jean-Talon market, which makes for an awesome neighbourhood, and the studio is sooo much bigger than the previous one. Also, I have a window seat which is pretty sweet!

And most importantly, I've become pretty comfortable with Flash, which really helps the creativity flow. Once you've wrapped your head around the technical stuff, it's actually a lot more enjoyable and simple to go ahead and draw. I started off doing garments only for the first few weeks, which turned out to be a good thing. Outfits are probably the hardest thing to do because the process and file structure is somewhat more complex than for other elements. So I think it's good I got that mastered first.

I was very excited to move on to furnitures and environments afterwards though! Now I'm drawing anything from clothes to chairs to cites and secret grottoes! Best job eveeeeer! :)

I figured I'd show some of the earlier stuff I worked on before we moved, when I was still doing mostly  garments. Everything down here has already been released in the game, and I checked with my boss to make sure I was allowed to show stuff online! Please note that the character isn't one of my own designs but simply our template puppet which we use to draw all of our clothes. All images below are property of Woozworld Inc., and you can see them in game at

In case you're wondering, we always draw the rotations as well. So we end up with 8 drawings for each outfit, which allows the 2D characters to move around in every direction.


(I assume someone from Woozworld is probably watching again so hi! :))